main.java
package buunview.test;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
public class buunview extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button button_do = (Button) findViewById(R.id.button_do);
button_kmh.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent intent = new Intent(buunview.this, buun.class);
EditText textnum = (EditText) findViewById(R.id.text_num);
intent.putExtra("Num", Integer.parseInt(textnum.getText().toString()));
startActivityForResult(intent, 0);
}
});
}
}
buun.java
package buunview.test;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
public class buun extends Activity{
private static float num;
private static int rotateX = 155;
private static int rotateY = 160;
private static Rect rect1;
private static Rect rect2;
@Override
public void onCreate(Bundle icicle){
super.onCreate(icicle);
setContentView(new GraphicsView(this));
Bundle extras = getIntent().getExtras();
if(extras != null){
num = extras.getInt("Num");
}
}
static public class GraphicsView extends View{
private BitmapDrawable maru;
private BitmapDrawable buun;
public GraphicsView(Context context) {
super(context);
this.maru = (BitmapDrawable) context.getResources().getDrawable(R.drawable.maru);
rect1 = new Rect(0,5,this.maru.getIntrinsicWidth(), this.maru.getIntrinsicHeight());
this.maru.setBounds(rect1);
this.buun = (BitmapDrawable) context.getResources().getDrawable(R.drawable.buun);
rect2 = new Rect(2,100,this.buun.getIntrinsicWidth(), 200);
this.buun.setBounds(rect2);
}
@Override
public void draw(Canvas canvas){
this.maru.draw(canvas);
canvas.save();
canvas.rotate(num, rotateX, rotateY);
this.buun.draw(canvas);
canvas.restore();
}
}
}